
[Metamod] WHBlocker (linux / windows)
[Metamod] WHBlocker (linux / windows)
[Metamod] WHBlocker (linux / windows)
[Metamod] WHBlocker (linux / windows)

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Author: s1lent
Version: 1.5.370
Description: Blocks Wallhack similar coordinate OpenGL32 and sound ESP cheats.

Download:

whblocker_1_5_370.zip (110.8 KiB, 45 hits)

Advantages lock ESP:
- Do not need any emulation steps, sounds and firing.
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Installation:
- Extract all the files from the archive config config.ini should be located near the meta plugin whblocker.dll | whblocker_mm_i386.so
at / GAME_DIR / addons / whblocker /

- Open /addons/metamod/plugins.ini and prescribes meta plugin. 

Linux:
linux addons / whblocker / whblocker_mm_i386.so

Windows:
win32 addons \ whblocker \ whblocker.dll

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- Since version 1.4.8, and if there dproto, it is recommended to register below dproto.
- Since version 1.5 it is possible to load / unload the meta plugin without restart or stop the server.
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Loading Meta plugin 

Linux:
meta load addons / whblocker / whblocker_mm_i386.so

Windows:
meta load addons \ whblocker \ whblocker.dll

Note:
- After downloading the meta plugin, restart is required to make or change a card.
- If you have been loaded meta plugin, and you have uploaded to update, then re-boot is not required meta plugin to load itself after changing the card or restart.


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****  Setting *****


# 0 - No | 1 - Yes
#
# Debug 0 | 1 | 2 level debug.
# Esp 0 | 1 Locking ESP.
# Smooth 1 | 10 Smooth the appearance of the player.
# Smoothout 0 | 10 Smooth disappearance player.
# Smoothent 1 | ~ Delay disappearance entitey «Block Entities».
# Decalfix 0 | 1 Fix a bug when displaying decals shots weapons, as the fixed blocks a small part aimbot.
# Antinoflash 0 | 1 Block players with full blindness.
# Team 0 | 1 Block players of his team.
# Dying 0 | 1 Block death Player DEAD_DYING, for CSDM with instant revival at intervals of not more than ~ 3 seconds.
# Fov 0 | 1 Check the viewing angle (Productivity)
# Solid 0 | 20 After several transparent objects will be visible to the player or entiti.
# Bot 0 | 1 Support BOT-Players.
# Hltv 0 | 1 Support HLTV (sends sound).
# Camera 0 | 1 continue to block players outside the field of view When using a camera.
# Barrel 0 | 1 Check visibility trunk player (Additional checks).
# Blockent 0 | 1 Block entitey «Block Entities».
# Method 0 | 1 Method of determining ID Weapons (0 - CurWeapon | 1 - CBasePlayerItem).
# Hlfix 0 | 1 For HL: Fix the laser at the Gauss weapons and ignore the Event for Gauss and Egon. (For cs16, czero: kvar off automatically - 0)

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http://translate.googleusercontent.com/translate_c?depth=1&ie=UTF8&prev=_t&rurl=translate.google.com&tl=en&u=http://www.youtube.com/watch%3Fv%3Dfa6dBC1R3WU&usg=ALkJrhg_Dx6gQyt5DhGxyYwFhKh7lyVUDQ

http://translate.googleusercontent.com/translate_c?depth=1&ie=UTF8&prev=_t&rurl=translate.google.com&tl=en&u=http://www.youtube.com/watch%3Fv%3DwLwQQOabclc&usg=ALkJrhhQsRrAuE2qtEjDW6iHDz65xv6HCg

http://translate.googleusercontent.com/translate_c?depth=1&ie=UTF8&prev=_t&rurl=translate.google.com&tl=en&u=http://www.youtube.com/watch%3Fv%3DrjTX0xaHGJs&usg=ALkJrhiEFvlfCIVdtkGCg9-ILnYIiUasyw

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For classic solid = 1, I think will be enough, otherwise 2 just enough. For example, for dezrana where glass almost every step may be necessary to a value of 5 - 7. The greater the value of the solid, the greater will be the number of inspections, which means lower productivity.

Supported games:
- Counter-Strike 1.6
- Counter-Strike: Condition Zero
- Half-Life

Supported versions HLDS:
- Windows 5758, 6027, 6132, 6153
- Linux 5787, 6027, 6132, 6153

Thanks:
- Invaluable to thank Lev and KORD_12.7 for their continued support.
- Quckly assistance on minor issues. (Version 1.3)
- Sign92 tracing considering ex_interp player.
- Also a huge thanks from testers Adidasman. And the next testers (Bloo, igas)
- For the English translation of the description to Kwara Safety1st. 
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